The update will take an hour or two to happen, so the game will be down until approximately 7AM EST/4AM PST. And ouch -- this patch will also wipe out all player statistics.
It's been a long time coming, Slant Six! Let's hope everything goes smoothly.
During the holiday break, we discovered a terrible bug in PAIN that rendered new purchases of the Abusement Park expansion completely unplayable. Looks like the bug has been identified and squashed. Scott Goryl from SCEA updated us saying the glitch is fixed. Those that experienced the bug will want to go back to the PlayStation Store and re-download the expansion pack.
With SCEA back in the full swing of things, we're hoping it won't be long until we see other eagerly awaited patches: SOCOM Confrontation's 1.3 patch, LittleBigPlanetsave data fix, and Penny Arcade Adventures Ep. 2save data fix.
SOCOM fans looking forward to playing Confrontation over the holiday break won't be able to enjoy patch 1.30. Those expecting all the features of 1.30 will be disappointed to hear that the patch won't be available to download until the new year. "Unfortunately, due to the Holidays the update will not be approved by SCE Format QA until early next year. Our QA staff will be here, testing the game over vacation, but the SCE QA teams which must approve the update before release will not."
As of now, it appears the patch will be available during the week of January 5th or January 12th. While it's disappointing to have to wait so long, SOCOM fans have proven to be some of the most patient gamers out there.
What is this, October? We thought we were done with LittleBigPlanet news after the game's release, but it seems the game just won't stop growing. While this patch news is nothing compared to the reveal of the upcoming Metal Gear Solid pack, it's still pretty snazzy. LittleBigPlanet is now at version 1.07 and the patch is pretty hefty (a whopping 67MB).
The update adds a new section to the LittleBigPlanet section of the game: the LittleBigStore. Here you can see all the costumes and packs that are currently for sale and purchase them. Bought a costume and don't want to search through your Popit menu for it? Simply select it in the in-game store and you'll automagically put it on. Pretty handy. Selecting a pack will "award" you with the items, just like at the end of a tutorial level, so you can see exactly what it contains.
The second big addition in version 1.07 is a revamp of the level search screen. You can now view the highest rated levels, the most hearted levels, the newest levels and the busiest levels. You can also search for levels via a text string, or via tags. Hopefully this will make finding awesome levels a lot easier.
Supersonic Acrobatic Rocket-Powered Battle-Cars is getting a little bit smaller tomorrow. And by that, we don't mean the name -- we mean the price. The PlayStation Network-exclusive title will drop to $9.99.
If the price drop isn't enticing enough, Psyonix is also adding a brand new arena to the game for absolutely free -- no need to buy DLC. Here's the full list of new features:
New "Cosmic" arena
Improved performance in network games
A server browser has been added during matchmaking
Players can now view leaderboards during matchmaking
News updates appear on the online page
Meters added to evaluate players' connection speed
Headsets can be plugged-in or swapped during gameplay
We always love seeing developers offering free updates to their games. Perhaps you'll want to check out SARPBC later tonight on the PlayStation Store.
Sony has announced (via ThreeSpeech) that the SingStarPS3 backwards compatability patch is on its way very soon. Tomorrow, in fact. The patch, which will allow you to switch between PS3 and PS2 SingStar discs without quitting the game. It's a feature that's been highly anticipated and which was announced at the Leipzig Game Convention this year.
The patch will arrive on December 16th at 10am GTM (EST +5) and will be automatically downloaded when you start up the game. Not only will this remove those awkward atmospheric lulls during parties, but it should add My SingStar Online functionality to the entire SingStar back catalog.
time a PSN notification occurs. But thankfully, a patch has gone live in Europe (Update: and now America!) that finally squashes the bug. The patch also adds Trophy support. (Check out the Trophy list here.) Enjoy being able to play Fallout 3 whilst keeping your sanity.
For the second time Q-Games is on a mission to make their own games easier. They did it with PixelJunk Monsters, by adding difficulty settings and increasing the strength of some towers. This time it's PixelJunk Eden's turn to receive the patch treatment, which will make substantial changes to the game's difficulty.
The official site states that the patch will add a "new continue system" for when you run out of time and a new control system. You'll also have "lots more time to spare" as you make use of the "smoother multi-play camera." This patch is due to arrive on the 19th of December in Japan and Europe, with an American release "coming soon."
We're all for improving accessibility, but we get the feeling that these new features might make things a little too easy. The smoother multiplayer camera is definitely a welcome improvement, though. Hopefully now Q-Games has gone back and "fixed" both of their most recent games we'll start hearing more about new PixelJunk title soon. That'd be nice.
It's probably been a little while since you played echochrome but today you'll have two new reasons to go back and enjoy the mind-bending puzzler. The Trophy patch will be released today, allowing you to get PSN recognition for your mad Escher skills. Not only that, but a bunch of new user generated levels will be available to try out.
"A bunch" may be a bit of an understatement. There will actually be a thousand new levels for you to play. So even if you have exhausted the developer levels already, there are plenty more hours of gameplay being added to the game, completely free of charge. These levels, and the Trophies, will be made available in a patch later today. The patch also includes an in-game screenshot feature and the PlayStation Blog post hints at more features coming at a later date. Check out the video above for a sneak peek at all 1,000 new stages.
This is what we're talking about! SOCOM Confrontation has had a less-than-stellar launch, but it looks like things are finally turning around. The upcoming version 1.30 patch is quite the biggie -- it add features like Trophies, revised items and controls, and the return of the prone move. However, it also significantly expands upon the game's lobby system, allowing the online experience to go more smoothly. For a game that has no single player component, this is quite crucial.
The Quick Match/Party system will be added in the upcoming patch. What does this mean? It means that SOCOM players will be able to jump into appropriate games, with the friends, in a much faster and organized way. "Once you select quick match you are taken to the party screen where you can invite other players to join your party. On the party screen, you can chat with your party while you are waiting for everyone to join. Once everyone has joined, select join game and your party is matched with other players of similar skill. For the 1.30 update, you can select from 3 different game types for the quick match; 16x16 Ranked, 16x16 Unranked and 16x16 Respawn. All large maps and game modes are available and the playlists are selected at random."
It's great to see Slant Six finally making Confrontation a game worthy of the SOCOM brand. While it's unfortunate that it has taken so long to get to this point, we're reminded of the old saying -- better late than never.
Capcom has noted that some people have been experiencing "stability and connectivity" issues with the company's swashbuckler of a game, Age of Booty. Apparently, the European trial version and the North American Trophy patch were released too early and have caused problems for owners of the game. Capcom acknowledges the situation and reports that it is working on fixing things right away. Taken from Capcom Unity: "We're rushing a patch out to everyone that'll revert back to the proper version. Sony will have it within 24 hours and the public will have it as soon as Sony declares it ready to publish.
Our regular readers, however, may remember that Sony's approval process may take upward to two weeks. So hopefully there will be smooth sailing in time for Christmas. Capcom also says they're about a week away from resubmitting a finalized trial version and Trophy patch.
Surprisingly, two PSN games will be getting Trophy patches in the immediate future. Blast Factor, one of the earliest PSN games, will be getting a patch which adds DualShock 3 support and Trophy support. The game and its expansions will get 25 Trophies, although there's no word on what the Trophies are (yet!). The patch will be available for free tomorrow. Those that don't have the game will be able to buy it off the PlayStation Store for $10, or $13 with both add-ons.
echochrome will also receive Trophy support, although a date hasn't been revealed. You can check out the Trophy list for this puzzle game here. The recently released Brain Challenge also has Trophy support.
Those that have been following the Trophy Portal may have also noticed we've stealthily added a few other games and guides. Check out our Warhawk and Buzz! Quiz TV guides, if you haven't yet.
Oh, yeah. SingStar. Looks like SCEA may not have forgotten about that game either. It's easy to lose faith when games like Rock Band, Guitar Hero and even Karaoke Revolution, offer regular updates -- but no new news gets released about Sony's music game. According to a new post on the PlayStation.blog, US fans of the singing game can look forward to over 60 songs to be released over "the next few months." (Not too specific, we know.) Hopefully, this is a sign that regular content will start hitting the SingStore. You can only sing Buddy Holly for so long before you want some new music to play with.
In other SingStar news, it looks like the game will be patched to support PS2 disc swapping. Let's say you have SingStar 90s (PS2). Just boot up your PS3 SingStar. When you hit Select on the Song Select screen, you'll be able to insert the PS2 disc into your system. Voila! You have access to all the content of SingStar 90s. This feature will work on any PS3 system (even those without backwards compatibility). The patch will be available by Christmas.
We've brought word previously that SOCOM: Confrontation was getting a 1.30 patch to fix a large set of bugs and add in tons of community-requested features, including Trophies. You can find a whole list of those changes here. However, the v1.30 patch will also be adding more than just the previously revealed content. The patch will also add in the ability to use the D-pad for the lean-in feature, instead of using the regular Sixaxis controls. Players can toggle between the two options in the middle of battle as seen in the clip above. Also featured in video (after the break), SCEA and Slant Six shows off the new transparent scoreboard.
However, there's still no mention of a release date for the v1.30 patch. Fans have been waiting for the patch since news first came out nearly a month ago, and hopefully, they won't have to wait much longer.
Update version 1.20 has hit Metal Gear Online. Not only does it bring all the new characters and maps of the MEME expansion, the update will have some freebies. Notable changes include the a "headshots invalid lobby" which will disable all one-hit KOs from headshots, an "Interval" rule that allows for games that won't influence your online stats and a "Stealth Deathmatch" mode where all players are equipped with Stealth Camouflage. For all the details, take a gander at the full list of updates, after the jump.